Cthulhu saves christmas walkthrough9/19/2023 ![]() Later your party gets busier, with increasingly odd characters coming along for the ride, meaning that combat becomes even more complex. She also comes equipped with some impressive abilities, including the ability to put enemies to sleep during battle. While Cthulhu starts off pretty underpowered, you're immediately joined by Umi, a "maiden" you rescue, who turns out to think your tentacled face is incredibly attractive, swooning as she follows you around. However far through the game I may be, and I've been playing for many hours, I've encountered literally hundreds of unique enemies, each with particular fighting styles, their own mini-bios, animations, and a special look for when Cthulhu turns them insane.Īnd combat is pleasingly detailed. The variety of monsters to fight alone is utterly extraordinary. And while it's undoubtedly a spoof, it also remembers to be a coherent, detailed RPG in its own right. This comes in the form of a top-down, old-school RPG, reminiscent of Nintendo classics, as you wander pixel lands, visit pixel towns, and conquer pixel caves, all in the search of heroic deeds. ![]() ![]() Here the impotent Cthulhu is motivated to do anything that society might perceive as good natured by his ultimate goal of killing everyone in the world. A theme that allows the game to justify those silliest of RPG tropes, where your central character so selflessly takes on the tasks and quests of any passerby. The only way to get them back, he learns from listening to the game's narrator, is to become a true hero.Īnd so it is that you set off on a paradoxical attempt to regain evil powers by being as virtuous as possible. Except he's instantly zapped by a wizard, who removes all his powers. The mighty Cthulhu, after centuries asleep under the sea, rises once more to destroy the Earth. The core idea is enough to sell it, really. So, despite the fact it barely matters at that price, here's Wot I Think of Cthulhu Saves The World. Price doesn't affect quality, but when it's less than the price of a bottle of water for two full length games, it's a competitive factor. Except, actually, for that price you get two games, the other being Breath of Death VII: The Beginning. The satire is never mean-spirited and the developers obviously love what they're sending up.No matter what I write about Zeboyd's Cthulhu Saves The World, even if I were about to launch into a scathing attack on the RPG, it still wouldn't be able to combat the price. While the pixel art visuals of some of the enemies are certainly grotesque, there's nothing here that will haunt your nightmares, and the script and plot seem almost designed to make you want to reach into the game and give Cthulhu a big cuddle-wuddle, just like his groupie Umi. Now, Tinkerhouse has made an authorized port to and devices, and it's a great treat having this gem of an RPG on the go.For a game about a cosmic horror who literally drives enemies insane before destroying them with tentacle attacks and whose avowed goal is to annihilate the entire world, it's surprisingly gentle. Highlander mode gives you a one member party, and Overkill mode rockets you to level 40 so you can experiment which different skill sets, putter around maps looking for missed treasure, and other exploratory stuff.Analysis: originally released Cthulhu Saves the World for Xbox Live Arcade several years ago, followed by a which was met with much rejoicing, selling more in the first week on Steam than it had in months on XBLA. Not only did the regular mode take your obsessively completionist reviewer much more than ten hours (must read every bookshelf!), but that's not even counting the bonus modes.Ĭthulhu's Angels, for example, contains all new dialogue, totally different all-female party, and many other surprises. Most players will find far more than ten hours of content here, however. This is a great game for playing a few battles on the bus or tweaking your party while waiting in line.Cthulhu Saves the World is modestly advertised as having six to ten hours of gameplay, which for its price tag would be amazing even if that was all you got. For many players, the portability of a touchscreen device will outweigh these negatives anyway. ![]() ![]() It's fair to say that it never feels as natural as either a keyboard or controller set-up, and when playing the game for a few hours at a stretch it can do a bit of a number on your hands, but it's hard to think of a different approach that would have avoided these drawbacks without having drawbacks of its own. For the mobile versions, Tinkerhouse went with a primarily swipe based scheme with a few big on-screen buttons: an A button which generally functions as confirm, and a B button which generally functions as back. Adapting it to a keyboard isn't difficult, but adapting it to a touchscreen is much trickier. ![]()
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