Final fantasy iv remastered map9/21/2023 ![]() Meanwhile, original composer Nobuo Uematsu supervised the rearranged soundtracks for the Final Fantasy Pixel Remaster games, but the Switch and PS4 versions also add the option to revert to the original soundtracks. (Incidentally, the new widescreen perspective also makes it easier to see certain treasures, and the game also provides bountiful maps that remove most of the mystery from exploration, for better or worse.) Particularly, some beautiful new battle backgrounds have been created to fit 16:9 viewing. Again, some revisions have simply been lifted from previous ports, but on the whole, the games do a good job of unifying their visual aesthetics. Obviously, the earlier games have received a much more dramatic facelift, whereas Final Fantasy V and VI Pixel Remaster look pretty similar to their original releases. Her goal was to create an idealized version of the graphics that was not possible with the technical limitations of the ‘80s and ‘90s, and I think the majority of people will be quite satisfied. Original pixel artist Kazuko Shibuya oversaw the new pixel art and, in the case of many characters, directly redid the art herself. The remastered pixel art and soundtracks of the PC release of the Final Fantasy Pixel Remaster series have been brought over largely untouched. Modernizing the Visuals and Music of Final Fantasy You can really cruise through some sections of Final Fantasy IV with auto-battle, and you can become a bolt of lightning walking around in Final Fantasy VI since that has an item to double walking speed in the first place. More options to improve the speed of gameplay include a dash button (and you can toggle with a left stick click whether you walk or dash by default) and an auto-battle feature that speeds up animations and can tell your characters to repeat whatever action they did last. You can also toggle random encounters off or on by clicking the right stick. It’s really fantastic for managing the challenge and pacing of gameplay. However, if you think any particular game is too hard or too easy, the Switch and PlayStation 4 release of the Final Fantasy Pixel Remaster series lets you manually adjust the rate at which you accumulate EXP and money from battles, with a feature called “Boost.” You can double or quadruple these rates individually, or you can halve rates or stop accumulation completely. These small quality-of-life changes are reasonable additions and in some cases imported from previous ports, like PlayStation 1 and Game Boy Advance versions. (Originally, your character just attacked thin air instead, wasting a turn.) However, in games like the original Final Fantasy, if one character targets an enemy and that enemy dies before your character can attack it, that character will automatically redirect their attack to another enemy. It’s still easy to die in the early games if you don’t pay attention to what you’re doing, and Final Fantasy III and Final Fantasy V are filled with boss battles that require tricky strategies. On that same note, several of these games were originally known for having punishing difficulty, and that aspect has not been completely removed. Several of the games have been rebalanced in various ways, though Final Fantasy V and (most of) Final Fantasy VI feel largely the same. ![]() They can be bought individually or in a bundle, and while each game has distinct gameplay mechanics, Square Enix has standardized some elements across titles, like menus. Rebalancing the Crystals and/or the Final Fantasy Gamesįor the uninitiated, Square Enix has released Final Fantasy I, II, III, IV, V, and VI Pixel Remaster simultaneously, with the first three games originally releasing on NES / Famicom and the other three games originally releasing for SNES / Super Famicom. In review, the Final Fantasy Pixel Remaster series is overall even better on consoles, even if the Switch version has one annoying technical hiccup to fix. But I’m happy to report Square Enix didn’t just lean on nostalgia and lazy porting for the console release. And there is something weirdly mesmerizing about being able to stare at one’s game library and, with the release of these six games, find that almost every mainline single-player Final Fantasy is now playable on just one console. Even though it initially launched for only PC and mobile, it was always a foregone conclusion that the Final Fantasy Pixel Remaster series would arrive on Nintendo Switch and PlayStation eventually, no matter what Square Enix might have claimed at the time. ![]()
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